![]() ![]() The Killzone: a line of towers with amps on both sides. the gems are yellow x with lime (x-1) (ex yellow 3 with a lime 2). They do high damage (with the multiplier) to several monsters at once (with chain). Place this far enough away from the mana farm that upgraded levels won't fire into your farm. ![]() The Hadron wall: a line of traps with amps on the sides at the end (but within range of kill towers) with yellow(x) lime(x-1) blue(x-1) or yellow(x) lime(x-1) cyan(x-1) (shock) gems. This is a stiff wall that holds any leakers while it burns them down and also gives the killtowers more time to pound on them. I have had wave 1000+ groups summoned with a lvl20 gem hit the wall and burn up before getting past the first trap. Why traps for the farm and wall? They give much higher special bonus. The problem is to get everything working, you generally need to be about level 50 to have enough skill points for all the bonuses, but once you can get 20/20 on mana, crit, chain, and slow, you should be able to start pwning endurance. Once you get 1 endurance past wave 1337 with the endurance multiplier and all the add on's (build 10+ towers, build 10+ shrines.) you can earn 6 to 10 levels (and the pile of skill points that go with it) and defeat your next map on endurance. One admission is once I get all 3 areas set and running right (around wave 300) I use a bent paper clip to hold down the "n" button (send Next wave) and burn right through to the last wave (1337). The first time I won endurance was when I was level 23. I just wanted to try, so I used 2,7x battle settings. My mana farm got worthy at wave 40-50 and I was able to craft grade 32 gems by wave 300. I got nearly 700,000 XP and leveled up from 23 to 77. The next endurance I tried was with 11,5x battle settings. And later, I won with all settings (no shadow clash) and got 35 million experience. ![]() I went from level ~330 to ~700 and got ~4,000 skill points xD. Stats of the Killer got lost but were something like:ĭamage: I think 11,000,000-66,000,000 (I'm not sure)Ģ8,494.7 * 311,386.25 mana gain per hit (My mana pool extended more than 6 million times)ħ86% chance to shock (stuns a wave for up to 5 minutes) I used yellow-lime for killing and orange-lime-cyan as farm. I got more than 1 million max mana per frame xD.GameInABottle - these guys sure know how to create tower defense games, and they do it pretty well. Just look at the Gemcraft tower defense series and the addicted gem-smiths and a LOT of unproductive hours the series left in its trails! Delicately combining the strategy and elements from RPG and tower defense genres, Gemcraft is one of those TD games that never fail to offer deep game play (which is surprising for a tower defense game), which comes at a package that's so simple to unwrap. Nothing fancy or complicated - just pure tower defense fun! And now, to make sure you never run out of TD games to waste your time with, GameInABottle brings your Gemcraft Labyrinth, and this title promises to be just as engrossing as its older brothers. GEMCRAFT LABYRINTH STRATEGY GUIDE SERIES.GEMCRAFT LABYRINTH STRATEGY GUIDE HOW TO. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |