![]() ![]() The expedition starts automatically and sets sail into undiscovered territory.Some wares and workers (Scout and Food?) get ready inside the port and wait for the ship to be built and arrive.Player clicks on the port building and then on the "Send Expedition" button. ![]() Player builds a port there and a shipyard next to it which is set up to produce ships (How?).Player notices that she can build a port near to her headquarters (this is indicated by a buildhelp icon). ![]() A carrier with a row boat occupies the water way and thereby provides a short-cut across the river.Player clicks on the flag and chooses the "Build water way" button to build a "water road" across the river, just like building a regular road.Player builds a flag on the shore of one of the rivers.Player builds a shipyard and sets it up to produce rowboats (How?).Player notices that her territory is cut by long river-like pieces of water.Here are some typical use case stories for seafaring. ![]() This blueprint is meant to document design decisions and provide a step by step implementation guideline for these features.
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